
Players will want to focus on Jahan, who resides near the Cloisterwood. Note that failing to meet the Source Masters and complete Siva’s rituals can cause Malady to perish at Arx. After even one of these missions, the party can learn Spirit Vision from Meister Siva which will be an important ability. As long as at least two of their related quests are completed then Lohse’s own goal will be much easier. The player has a few options around Reaper’s Coast, including Mordus, Hannag, Saheila, Ryker, Almira, the Advocate, or Jahan. She needs to ensure the safety of Malady, which includes finding at least two Source Masters and learning their secrets. Lohse’s own quest is slightly linked to the main story. However, doing so will destroy the instrument, making it a onetime use item. Boyd’s fine craftsmanship will give the lute the ability to cast powerful blessed magic.

Lohse can make a Persuasion check against the demon to hand the lute to Boyd and have her repair it. Those that collected Laslor’s lute can bring it to Fingal Boyd near the Paladin Bridgehead. He will explain a mechanism near the square that unlocks a grate to the dungeon. Another option is to play hide and seek with the orphans in the cavern, which will lead to a passage containing old Withermoore. He instead suggests meeting his master Jahan in Reaper’s Coast.įor alternate routes to the dungeon, a party member with high wits can discover a passageway near the crazed Migo at the south of the ghetto. This will plop them right next to Zillik, who can attempt to expel the demon, but fails. However, Gawin will betray the party at the final junction and run off, leaving the player with the only option to enter the Fort Joy Dungeon. After obtaining the gloves, Lohse (or any other party member) and Gawin will take turns teleporting each other across a chasm to escape Fort Joy. He will ask you to slay a group of gators that swallowed a pair of teleportation gloves. Also around this area is Gawin, who provides a direct path to Lohse’s next objective (though there are several other routes). This can be upgraded later on in the game. After a brief conversation he will hand over his lute. If Lohse is a main character, head to the Fort Joy ghetto campsite and find the bard Laslor. This can result in some urgency to protect bystanders with spells like Nether Swap, Uncanny Evasion, and Cryogenic Stasis. Depending on a player’s actions in Reaper’s Coast, demons may be rampant in Arx and appear in surprising locations. To counter this it may be wise to bring a water-based mage with Armor of Frost and Rain, or rely on physical damage weapons. Many of Lohse’s storyline foes are demons who have a preference to cast fire magic and have high fire resistance. In many cases, Telekensis can be useful to grab quest items without provoking enemies or guards. The main character should have high Persuasion to convince NPCs of their position. Keep in mind that any character made at the start of the game is given main character status, and cannot be removed or added once within the campaign. Some of her memorable bardic performances only occur as a companion, not when selected as a main avatar.

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While a companion Lohse will seek ways to free herself of this curse, as a main character she has more options to embrace and work with the demon. Fane, or a custom undead, can access an alternate pathway that would kill anyone else. She is likely to respond well to jovial choices, while the demon may overtake and attack people important to Sebille, Fane, and Ifan. Lohse is a rather free-spirited minstrel who is haunted by a demon possessing her.
